الملخص الإنجليزي
Gamification is defined as the use of game design elements in non-game contexts in order to enhance students' motivation, academic achievement, and attitudes toward learning. In this regard, the purpose of this study was to investigate the effect of applying gamified learning environment in two different modes: digital-based gamification and paper-based gamification. It aimed to explore which mode of these two gamified learning environments can better enhance seventh grade students' perceived motivation and achievement in English language vocabulary and grammar. The sample of the study consisted of 64 students and was applied at a public school in the Muscat Governorate. A mixed method research methodology and a quasi-experimental research design using pretest–posttest design was used to explore students' motivation and achievement. Data was collected using three instruments: achievement tests, a motivation scale and semi-structured interviews. The findings of this study showed that students in both groups exhibited an increase in their motivation and achievement after applying the digital and the paper gamified learning environments. However, the digital gamified learning environment was found to be more effective in enhancing students' motivation and academic achievement than the paper gamified learning environment.